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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
The output of the Character Pipeline's build step for a specific platform
| Name | FMetaHumanCollectionBuiltData |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCollection.h |
| Include Path | #include "MetaHumanCollection.h" |
Syntax
USTRUCT ()
struct FMetaHumanCollectionBuiltData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PaletteBuiltData | FMetaHumanPaletteBuiltData | MetaHumanCollection.h | ||
| Quality | EMetaHumanCharacterPaletteBuildQuality | The level of quality this data was built for | MetaHumanCollection.h | |
| SortedPinnedSlotSelections | TArray< FMetaHumanPinnedSlotSelection > | MetaHumanCollection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Returns true if this built data has been populated from a successful build | MetaHumanCollection.h |