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API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline
Editor pipeline for UMetaHumanDefaultPipelineLegacy
| Name | UMetaHumanDefaultEditorPipelineLegacy |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/MetaHumanDefaultEditorPipelineLegacy.h |
| Include Path | #include "MetaHumanDefaultEditorPipelineLegacy.h" |
Syntax
UCLASS (EditInlineNew)
class UMetaHumanDefaultEditorPipelineLegacy : public UMetaHumanDefaultEditorPipelineBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCharacterEditorPipeline → UMetaHumanCollectionEditorPipeline → UMetaHumanDefaultEditorPipelineBase → UMetaHumanDefaultEditorPipelineLegacy
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TemplateClass | TSubclassOf< AActor > | Blueprint actor class to duplicate when creating a new blueprint. | MetaHumanDefaultEditorPipelineLegacy.h |
|
Functions
Public
Overridden from UMetaHumanCollectionEditorPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldGenerateCollectionAndInstanceAssets() |
MetaHumanDefaultEditorPipelineLegacy.h | ||
virtual bool UpdateActorBlueprint
(
const UMetaHumanCharacterInstance* InCharacterInstance, |
MetaHumanDefaultEditorPipelineLegacy.h | ||
virtual UBlueprint * WriteActorBlueprint
(
const FWriteBlueprintSettings& InWriteBlueprintSettings |
MetaHumanDefaultEditorPipelineLegacy.h |