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| Name | MetaHumanBatchProcessor |
| Type | Plugin |
| Part of Plugins | MetaHuman Animator |
| Location | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanBatchProcessor/ |
| Module Build Rules | MetaHumanBatchProcessor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| SMetaHumanSpeechToAnimProcessingSettings | |
| UMetaHumanBatchOperation | Encapsulate ability to process performances from SoundWave assets and into animation. |
| UMetaHumanExportAnimSequenceSettings | |
| UMetaHumanExportLevelSequenceSettings | |
| UMetaHumanSpeechToAnimSequenceProcessingSettings | |
| UMetaHumanSpeechToLevelSequenceSettings | |
| UMetaHumanSpeechToPerformance |
Structs
| Name | Remarks |
|---|---|
| FExportAnimSequenceSettings | |
| FExportLevelSequenceSettings | |
| FMetaHumanBatchOperationContext | Data needed to run a batch operation on a set of speech audio assets to animation. |
| FMetaHumanSpeechProcessingSettings |
Enums
Public
| Name | Remarks |
|---|---|
| EBatchOperationStepsFlags |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!
(
EBatchOperationStepsFlags E |
MetaHumanBatchOperation.h | ||
EBatchOperationStepsFlags operator&
(
EBatchOperationStepsFlags Lhs, |
MetaHumanBatchOperation.h | ||
EBatchOperationStepsFlags & operator&=
(
EBatchOperationStepsFlags& Lhs, |
MetaHumanBatchOperation.h | ||
EBatchOperationStepsFlags operator^
(
EBatchOperationStepsFlags Lhs, |
MetaHumanBatchOperation.h | ||
EBatchOperationStepsFlags & operator^=
(
EBatchOperationStepsFlags& Lhs, |
MetaHumanBatchOperation.h | ||
EBatchOperationStepsFlags operator|
(
EBatchOperationStepsFlags Lhs, |
MetaHumanBatchOperation.h | ||
EBatchOperationStepsFlags & operator|=
(
EBatchOperationStepsFlags& Lhs, |
MetaHumanBatchOperation.h | ||
EBatchOperationStepsFlags operator~
(
EBatchOperationStepsFlags E |
MetaHumanBatchOperation.h |