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API > API/Plugins > API/Plugins/MetaHumanBatchProcessor
Encapsulate ability to process performances from SoundWave assets and into animation.
| Name | UMetaHumanBatchOperation |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanBatchProcessor/Public/MetaHumanBatchOperation.h |
| Include Path | #include "MetaHumanBatchOperation.h" |
Syntax
UCLASS ()
class UMetaHumanBatchOperation : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanBatchOperation
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CreatedAssets | TMap< FAssetData, FAssetData > | MetaHumanBatchOperation.h | ||
| ExportMetaHuman | TObjectPtr< class UBlueprint > | MetaHumanBatchOperation.h | ||
| ExportSkeletalMesh | TObjectPtr< USkeletalMesh > | MetaHumanBatchOperation.h | ||
| ExportSkeleton | TObjectPtr< USkeleton > | MetaHumanBatchOperation.h | ||
| TransientPerformance | TObjectPtr< UMetaHumanPerformance > | MetaHumanBatchOperation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RunProcess
(
FMetaHumanBatchOperationContext& InContext |
Run the process from audio to animation. | MetaHumanBatchOperation.h |