| bOverwriteAssets |
bool |
Option to override existing output assets. |
MetaHumanSpeechProcessingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Export Settings"
|
| CurveInterpolation |
TEnumAsByte< ERichCurveInterpMode > |
This defines how values between keys are calculated for curves |
MetaHumanSpeechProcessingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Export Settings"
|
| TargetSkeletonOrSkeletalMesh |
TSoftObjectPtr< UObject > |
The Skeleton or Skeletal Mesh to be used when recording the Animation Sequence |
MetaHumanSpeechProcessingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Export Settings"
- Meta=(AllowedClasses="/Script/Engine.Skeleton, /Script/Engine.SkeletalMesh")
|