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FBakeMultiMeshDetailProperties |
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FBakeMultiMeshDetailSettings |
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FCurvatureMapSettings |
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FDetailMeshSettings |
Bake tool property settings structs |
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FDrawPolyPathStateChange |
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FEditPivotTarget |
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FFloatAttributeColorMapper |
Maps float values to linear color ramp. |
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FLatticeDeformerToolConstrainedPointsChange |
Set of constrained points change. |
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FMeshAttributePaintChange |
FCommandChange for color map changes |
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FMeshModelingToolsExpModule |
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FMeshPropertyMapSettings |
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FMeshVertexColorPaintChange |
FCommandChange for Vertex Color changes |
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FNormalMapSettings |
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FOcclusionMapSettings |
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FPerlinLayerProperties |
Per-layer properties for Perlin noise. Each layer has independent Frequency and Intensity. |
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FTexture2DSettings |
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FTransformMeshesTarget |
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FUVGroupTopology |
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IMeshVertexAttributeAdapter |
Abstract interface to a single-channel indexed floating-point attribute |
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IMeshVertexAttributeSource |
Abstract interface to a set of single-channel indexed floating-point attributes |
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UAddPatchTool |
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UAddPatchToolBuilder |
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UAddPatchToolProperties |
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UAlignObjectsTool |
UAlignObjectsTool transforms the input Components so that they are aligned in various ways, depending on the current settings. |
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UAlignObjectsToolBuilder |
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UAlignObjectsToolProperties |
Standard properties of the Align Objects Operation |
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UBakeCurvatureMapToolProperties |
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UBakeInputMeshProperties |
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UBakeMeshAttributeMapsResultToolProperties |
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UBakeMeshAttributeMapsTool |
Detail Map Baking Tool |
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UBakeMeshAttributeMapsToolBase |
Base Bake Maps tool |
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UBakeMeshAttributeMapsToolBuilder |
Tool Builder |
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UBakeMeshAttributeMapsToolProperties |
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UBakeMeshAttributeTool |
Base Mesh Bake tool |
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UBakeMeshAttributeVertexTool |
Vertex Baking Tool |
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UBakeMeshAttributeVertexToolBuilder |
Tool Builder |
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UBakeMeshAttributeVertexToolProperties |
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UBakeMultiMeshAttributeMapsTool |
TODO: Refactor shared code into common base class. |
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UBakeMultiMeshAttributeMapsToolBuilder |
Tool Builder |
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UBakeMultiMeshAttributeMapsToolProperties |
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UBakeMultiMeshInputToolProperties |
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UBakeMultiTexture2DProperties |
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UBakeNormalMapToolProperties |
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UBakeOcclusionMapToolProperties |
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UBakeTexture2DProperties |
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UBakeTransformTool |
Simple tool to bake scene transform on meshes into the mesh assets |
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UBakeTransformToolBuilder |
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UBakeTransformToolProperties |
Standard properties |
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UBakeVisualizationProperties |
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UBrushRemeshProperties |
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UConvertMeshesTool |
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UConvertMeshesToolBuilder |
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UConvertMeshesToolProperties |
Standard properties of the Transfer operation |
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UConvertToPolygonsOperatorFactory |
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UConvertToPolygonsTool |
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UConvertToPolygonsToolBuilder |
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UConvertToPolygonsToolProperties |
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UCubeGridDuringActivityActions |
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UCubeGridTool |
Tool that allows for blocky boolean operations on an orientable power-of-two grid. |
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UCubeGridToolActions |
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UCubeGridToolBuilder |
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UCubeGridToolProperties |
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UDeformMeshPolygonsTool |
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UDeformMeshPolygonsToolBuilder |
ToolBuilder |
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UDeformMeshPolygonsTransformProperties |
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UDiffusionSmoothProperties |
Properties for Diffusion Smoothing |
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UDisplaceMeshCommonProperties |
The basic set of properties shared by (more or less) all DisplacementTypes. |
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UDisplaceMeshDirectionalFilterProperties |
Properties for a directional filter. |
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UDisplaceMeshPerlinNoiseProperties |
PropertySet for properties affecting the Perlin Noise displacement type. |
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UDisplaceMeshSineWaveProperties |
PropertySet for Sine wave displacement |
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UDisplaceMeshTextureMapProperties |
PropertySet for properties affecting the Image Map displacement type. |
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UDisplaceMeshTool |
Simple Mesh Displacement Tool |
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UDisplaceMeshToolBuilder |
Builder for Simple Mesh Displacement Tool |
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UDrawPolyPathExtrudeProperties |
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UDrawPolyPathProperties |
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UDrawPolyPathTool |
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UDrawPolyPathToolBuilder |
ToolBuilder |
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UDynamicMeshBrushProperties |
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UDynamicMeshBrushSculptProperties |
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UDynamicMeshBrushTool |
UDynamicMeshBrushTool is a base class that specializes UBaseBrushTool for brushing on an FDynamicMesh3. |
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UDynamicMeshSculptTool |
Dynamic Mesh Sculpt Tool Class |
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UDynamicMeshSculptToolBuilder |
Tool Builder |
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UDynamicSculptToolActions |
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UEditNormalsOperatorFactory |
Factory with enough info to spawn the background-thread Operator to do a chunk of work for the tool stores a pointer to the tool and enough info to know which specific operator it should spawn |
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UEditNormalsTool |
Simple Mesh Normal Updating Tool |
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UEditNormalsToolBuilder |
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UEditNormalsToolProperties |
Standard properties |
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UEditPivotTool |
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UEditPivotToolActionPropertySet |
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UEditPivotToolBuilder |
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UEditPivotToolProperties |
Standard properties of the Edit Pivot operation |
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UEditUVIslandsTool |
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UEditUVIslandsToolBuilder |
ToolBuilder |
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UFixedPlaneBrushProperties |
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UGroupPaintBrushFilterProperties |
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UHoleFillOperatorFactory |
Operator factory |
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UHoleFillStatisticsProperties |
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UHoleFillTool |
Tool Inherit from IClickBehaviorTarget so we can click on boundary loops. |
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UHoleFillToolActions |
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UHoleFillToolBuilder |
Tool builder |
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UHoleFillToolProperties |
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UImplicitOffsetProperties |
Properties for Implicit Offsetting |
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UImplicitSmoothProperties |
Properties for Implicit smoothing |
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UIterativeOffsetProperties |
Properties for Iterative Offsetting |
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UIterativeSmoothProperties |
Properties for Iterative Smoothing |
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ULatticeDeformerOperatorFactory |
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ULatticeDeformerTool |
Deform a mesh using a regular hexahedral lattice |
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ULatticeDeformerToolBuilder |
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ULatticeDeformerToolProperties |
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UMeshAttributePaintBrushOperationProperties |
Selected-Attribute settings Attribute Paint Tool |
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UMeshAttributePaintEditActions |
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UMeshAttributePaintTool |
UMeshAttributePaintTool paints single-channel float attributes on a MeshDescription. |
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UMeshAttributePaintToolBuilder |
Tool Builder for Attribute Paint Tool |
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UMeshAttributePaintToolProperties |
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UMeshBoundaryToolBase |
Base class for tools that do things with a mesh boundary. |
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UMeshGroupPaintTool |
Mesh Element Paint Tool Class |
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UMeshGroupPaintToolActionPropertySet |
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UMeshGroupPaintToolBuilder |
Tool Builder |
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UMeshGroupPaintToolFreezeActions |
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UMeshInspectorMaterialProperties |
Material settings for mesh inspector tool |
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UMeshInspectorProperties |
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UMeshInspectorTool |
Mesh Inspector Tool for visualizing mesh information |
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UMeshInspectorToolBuilder |
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UMeshSelectionEditActions |
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UMeshSelectionMeshEditActions |
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UMeshSelectionTool |
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UMeshSelectionToolActionPropertySet |
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UMeshSelectionToolBuilder |
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UMeshSelectionToolProperties |
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UMeshSpaceDeformerTool |
Applies non-linear deformations to a mesh |
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UMeshSpaceDeformerToolActionPropertySet |
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UMeshSpaceDeformerToolBuilder |
ToolBuilder |
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UMeshSpaceDeformerToolProperties |
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UMeshSymmetryProperties |
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UMeshVertexPaintTool |
Mesh Vertex Color Painting TOol |
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UMeshVertexPaintToolActionPropertySet |
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UMeshVertexPaintToolBuilder |
Tool Builder |
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UMeshVertexPaintToolQuickActions |
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UMeshVertexPaintToolUtilityActions |
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UMeshVertexSculptTool |
Mesh Vertex Sculpt Tool Class |
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UMeshVertexSculptToolBuilder |
Tool Builder |
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UMirrorOperatorFactory |
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UMirrorTool |
Tool for mirroring one or more meshes across a plane. |
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UMirrorToolActionPropertySet |
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UMirrorToolBuilder |
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UMirrorToolProperties |
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UOffsetMeshTool |
Mesh Offsetting Tool |
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UOffsetMeshToolBuilder |
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UOffsetMeshToolProperties |
Base properties of Offset |
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UOffsetWeightMapSetProperties |
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UOutputPolygroupLayerProperties |
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UPatternTool |
UPatternTool takes input meshes and generates 3D Patterns of those meshes, by placing repeated copies along geometric paths like lines, grids, circles, etc. |
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UPatternTool_BoundingBoxSettings |
Settings for Bounding Box adjustments in the Pattern Tool |
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UPatternTool_GridSettings |
Settings for Grid Patterns in the Pattern Tool TODO: maybe we can just re-use UPatternTool_LinearSettings for this?? |
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UPatternTool_LinearSettings |
Settings for Linear Patterns in the Pattern Tool |
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UPatternTool_OutputSettings |
Output Settings for the Pattern Tool |
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UPatternTool_RadialSettings |
Settings for Radial Patterns in the Pattern Tool |
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UPatternTool_RotationSettings |
Settings for Per Element Rotation in the Pattern Tool |
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UPatternTool_ScaleSettings |
Settings for Per Element Scale in the Pattern Tool |
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UPatternTool_TranslationSettings |
Settings for Per Element Translation in the Pattern Tool |
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UPatternToolBuilder |
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UPatternToolSettings |
Settings for the Pattern Tool |
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UPlaneCutOperatorFactory |
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UPlaneCutTool |
Simple Mesh Plane Cutting Tool |
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UPlaneCutToolBuilder |
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UPlaneCutToolProperties |
Standard properties of the plane cut operation |
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UProjectToTargetTool |
Project one mesh surface onto another, while undergoing remeshing. |
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UProjectToTargetToolBuilder |
Determine if/how we can build UProjectToTargetTool. |
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UProjectToTargetToolProperties |
Subclass URemeshMeshToolProperties just so we can set default values for some properties. |
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URemeshMeshTool |
Simple Mesh Remeshing Tool |
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URemeshMeshToolBuilder |
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URemeshMeshToolProperties |
Standard properties of the Remesh operation |
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URemoveOccludedTrianglesAdvancedProperties |
Advanced properties |
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URemoveOccludedTrianglesOperatorFactory |
Factory with enough info to spawn the background-thread Operator to do a chunk of work for the tool stores a pointer to the tool and enough info to know which specific operator it should spawn |
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URemoveOccludedTrianglesTool |
Simple Mesh Normal Updating Tool |
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URemoveOccludedTrianglesToolBuilder |
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URemoveOccludedTrianglesToolProperties |
Standard properties |
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URevolveBoundaryOperatorFactory |
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URevolveBoundaryTool |
Tool that revolves the boundary of a mesh around an axis to create a new mesh. |
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URevolveBoundaryToolBuilder |
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URevolveBoundaryToolProperties |
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URevolveSplineTool |
Revolves a selected spline to create a new mesh. |
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URevolveSplineToolActionPropertySet |
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URevolveSplineToolBuilder |
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URevolveSplineToolProperties |
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USeamSculptTool |
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USeamSculptToolBuilder |
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USeamSculptToolProperties |
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USelectiveTessellationProperties |
PropertySet for properties affecting the selective tessellation. |
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USelfUnionMeshesTool |
Union of meshes, resolving self intersections |
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USelfUnionMeshesToolBuilder |
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USelfUnionMeshesToolProperties |
Standard properties of the self-union operation |
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USmoothHoleFillProperties |
Properties. |
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USmoothMeshTool |
Mesh Smoothing Tool |
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USmoothMeshToolBuilder |
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USmoothMeshToolProperties |
PropertySet for properties affecting the Smoother. |
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USmoothWeightMapSetProperties |
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USpaceDeformerOperatorFactory |
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USplitMeshesTool |
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USplitMeshesToolBuilder |
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USplitMeshesToolProperties |
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UTransferMeshTool |
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UTransferMeshToolBuilder |
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UTransferMeshToolProperties |
Standard properties of the Transfer operation |
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UTransformMeshesTool |
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UTransformMeshesToolBuilder |
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UTransformMeshesToolProperties |
Standard properties of the Transform Meshes operation |
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UTriangulateSplinesTool |
Tool to create a mesh from a set of selected Spline Components |
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UTriangulateSplinesToolBuilder |
Base Tool Builder for tools that operate on a selection of Spline Components |
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UTriangulateSplinesToolProperties |
Parameters for controlling the spline triangulation |
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UVertexBrushAlphaProperties |
Tool Properties for a brush alpha mask |
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UVertexBrushSculptProperties |
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UVertexPaintBasicProperties |
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UVertexPaintBrushFilterProperties |
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UVolumeToMeshTool |
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UVolumeToMeshToolBuilder |
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UVolumeToMeshToolProperties |
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UVoxelBlendMeshesTool |
Tool to smoothly blend meshes together |
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UVoxelBlendMeshesToolBuilder |
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UVoxelBlendMeshesToolProperties |
Properties of the blend operation |
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UVoxelMorphologyMeshesTool |
Morphology tool dilate, contract, close, open operations on the input shape |
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UVoxelMorphologyMeshesToolBuilder |
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UVoxelMorphologyMeshesToolProperties |
Properties of the morphology tool |
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UVoxelSolidifyMeshesTool |
Tool to take one or more meshes, possibly intersecting and possibly with holes, and create a single solid mesh with consistent inside/outside |
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UVoxelSolidifyMeshesToolBuilder |
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UVoxelSolidifyMeshesToolProperties |
Properties of the solidify operation |
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UWeldMeshEdgesOperatorFactory |
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UWeldMeshEdgesTool |
Mesh Weld Edges Tool |
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UWeldMeshEdgesToolBuilder |
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UWeldMeshEdgesToolProperties |
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