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bool |
bAllowSharpVertices |
Assign separate normals at 'sharp' vertices, for example, at the tip of a cone |
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bool |
bInvertNormals |
Invert (flip) all mesh normals and associated triangle orientations |
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bool |
bToolHasSelection |
The following are not user visible |
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meta |
Recompute all mesh normals |
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ENormalCalculationMethod |
NormalCalculationMethod |
Choose the method for computing vertex normals |
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float |
SharpEdgeAngleThreshold |
Threshold on angle of change in face normals across an edge, above which we create a sharp edge if bSplitNormals is true |
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ESplitNormalMethod |
SplitNormalMethod |
Control whether and how the topology of the normals is recomputed, e.g. to create sharp edges where face normals change by a large amount or where face group IDs change. |