Factory with enough info to spawn the background-thread Operator to do a chunk of work for the tool stores a pointer to the tool and enough info to know which specific operator it should spawn
UCLASS&40;&41;
class UEditNormalsOperatorFactory :
public UObject,
public UE::Geometry::IDynamicMeshOperatorFactory
Remarks
Factory with enough info to spawn the background-thread Operator to do a chunk of work for the tool stores a pointer to the tool and enough info to know which specific operator it should spawn