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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/UMeshBoundaryToolBase
A variant of group topology that considers all triangles one group, so that group edges are boundary edges in the mesh.
| Name | FBasicTopology |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshBoundaryToolBase.h |
| Include Path | #include "MeshBoundaryToolBase.h" |
Syntax
class FBasicTopology : public UE::Geometry::FGroupTopology
Inheritance Hierarchy
- FGroupTopology → UMeshBoundaryToolBase::FBasicTopology
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBasicTopology
(
const FDynamicMesh3* Mesh, |
MeshBoundaryToolBase.h |
Functions
Public
Overridden from FGroupTopology
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int GetGroupID
(
int TriangleID |
MeshBoundaryToolBase.h |