Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnlyExp > API/Plugins/MeshModelingToolsEditorOnlyExp/SkeletalMesh
Inheritance Hierarchy
- UMultiSelectionMeshEditingTool
- IDynamicMeshOperatorFactory
- ISkeletalMeshEditingInterface
- USkinWeightsBindingTool
References
| Module | MeshModelingToolsEditorOnlyExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkinWeightsBindingTool.h |
| Include | #include "SkeletalMesh/SkinWeightsBindingTool.h" |
Syntax
UCLASS ()
class USkinWeightsBindingTool :
public UMultiSelectionMeshEditingTool ,
public UE::Geometry::IDynamicMeshOperatorFactory ,
public ISkeletalMeshEditingInterface
Variables
| Type | Name | Description | |
|---|---|---|---|
| TUniquePtr< FMeshDescription > | EditedMeshDescription | ||
| TWeakObjectPtr< USkeletalMeshEditorContextObjectBase > | EditorContext | ||
| TSharedPtr< UE::Geometry::FOccupancyGrid3 > | Occupancy | ||
| TSharedPtr< UE::Geometry::FDynamicMesh3, ESPMode::ThreadSafe > | OriginalMesh | ||
| TFunction< void()> | PendingUpdateFunction | Pending update function */. | |
| TObjectPtr< UMeshOpPreviewWithBackgroundCompute > | Preview | ||
| TObjectPtr< USkinWeightsBindingToolProperties > | Properties | ||
| FReferenceSkeleton | ReferenceSkeleton |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | GenerateAsset
(
const FDynamicMeshOpResult& Result |
||
| void | Init
(
const FToolBuilderState& InSceneState |
||
| bool | UpdateSkinWeightsFromDynamicMesh
(
UE::Geometry::FDynamicMesh3& InResultMesh |
Updates the skin weights using the operator's result | |
| void | UpdateVisualization
(
bool bInForce |
||
| FVector4f | WeightToColor
(
float Value |
Overridden from UMultiSelectionMeshEditingTool
| Type | Name | Description | |
|---|---|---|---|
| void | OnShutdown
(
EToolShutdownType ShutdownType |
Overridden from UInteractiveTool
| Type | Name | Description | |
|---|---|---|---|
| bool | CanAccept () |
||
| bool | HasAccept () |
||
| bool | HasCancel () |
||
| void | OnTick
(
float DeltaTime |
Allow the Tool to do any necessary processing on Tick | |
| void | Render
(
IToolsContextRenderAPI* RenderAPI |
Allow the Tool to do any custom drawing (ie via PDI/RHI) | |
| void | Setup () |
Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called |
Overridden from IDynamicMeshOperatorFactory
| Type | Name | Description | |
|---|---|---|---|
| TUniquePtr< UE::Geometry::FDynamicMeshOperator > | IDynamicMeshOperatorFactory API. |
Overridden from ISkeletalMeshEditingInterface
| Type | Name | Description | |
|---|---|---|---|
| void | HandleSkeletalMeshModified
(
const TArray< FName >& InBoneNames, |