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API > API/Plugins > API/Plugins/MassRepresentation
| Name | UMassVisualizationProcessor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h |
| Include Path | #include "MassRepresentationProcessor.h" |
Syntax
UCLASS (MinimalAPI)
class UMassVisualizationProcessor : public UMassRepresentationProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassRepresentationProcessor → UMassVisualizationProcessor
Derived Classes
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassVisualizationChunkFragment & UpdateChunkVisibility
(
FMassExecutionContext& Context |
Updates chunk visibility info for later chunk logic optimization | MassRepresentationProcessor.h | |
void UpdateVisualization
(
FMassExecutionContext& Context |
Update representation and visibility for each entity, must be called within a ForEachEntityChunk | MassRepresentationProcessor.h |
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
Configure the owned FMassEntityQuery instances to express processor's requirements | MassRepresentationProcessor.h | |
virtual void Execute
(
FMassEntityManager& EntityManager, |
Execution method for this processor | MassRepresentationProcessor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void UpdateEntityVisibility
(
const FMassEntityHandle Entity, |
Updates entity visibility tag for later chunk logic optimization | MassRepresentationProcessor.h |