Navigation
API > API/Plugins > API/Plugins/MassRepresentation
| Name | FMassRepresentationLODFragment |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationFragments.h |
| Include Path | #include "MassRepresentationFragments.h" |
Syntax
USTRUCT ()
struct FMassRepresentationLODFragment : public FMassFragment
Inheritance Hierarchy
- FMassFragment → FMassRepresentationLODFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LOD | TEnumAsByte< EMassLOD::Type > | LOD information | MassRepresentationFragments.h | |
| LODSignificance | float | Value scaling from 0 to 3, 0 highest LOD we support and 3 being completely off LOD | MassRepresentationFragments.h | |
| PrevLOD | TEnumAsByte< EMassLOD::Type > | MassRepresentationFragments.h | ||
| PrevVisibility | EMassVisibility | MassRepresentationFragments.h | ||
| Visibility | EMassVisibility | Visibility Info | MassRepresentationFragments.h |