Navigation
API > API/Plugins > API/Plugins/MassRepresentation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMassProcessor
- UMassRepresentationProcessor
- UMassCrowdServerRepresentationProcessor
- UMassVisualizationProcessor
- UMassCrowdVisualizationProcessor
References
| Module | MassRepresentation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h |
| Include | #include "MassRepresentationProcessor.h" |
Syntax
UCLASS&40;&41;
class UMassRepresentationProcessor : public UMassProcessor
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMassEntityQuery | EntityQuery |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Configure the owned FMassEntityQuery instances to express processor's requirements | ||
| void | Execute
(
FMassEntityManager& EntityManager, |
Execution method for this processor | |
| bool | ReleaseActorOrCancelSpawning
(
UMassRepresentationSubsystem& RepresentationSubsystem, |
Release the actor to the subsystem, will only release it the actor or spawn request matches the template actor | |
| void | UpdateRepresentation
(
FMassExecutionContext& Context |
Update representation type for each entity, must be called within a ForEachEntityChunk |