Navigation
API > API/Plugins > API/Plugins/MassActors
Inheritance Hierarchy
- FMassFragment
- FObjectWrapperFragment
- FMassActorFragment
References
| Module | MassActors |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSubsystem.h |
| Include | #include "MassActorSubsystem.h" |
Syntax
USTRUCT&40;&41;
struct FMassActorFragment : public FObjectWrapperFragment
Remarks
Fragment to save the actor pointer of a mass entity if it exist
Functions
| Type | Name | Description | |
|---|---|---|---|
| const AActor * | Get () |
||
| const AActor * | Get
(
EActorAccess Access |
||
| AActor * | GetMutable () |
||
| AActor * | GetMutable
(
EActorAccess Access |
||
| AActor * | |||
| bool | |||
| bool | IsValid () |
||
| void | Resets the actor pointed by this fragment, will also keep the map back in MassActorSubsystem up to date | ||
| void | Resets the actor pointed by this fragment, will NOT keep map back in MassActorSubsystem up to date. | ||
| void | SetAndUpdateHandleMap
(
const FMassEntityHandle MassAgent, |
Set the actor associated to a mass agent, will also keep the map back in MassActorSubsystem up to date. | |
| void | SetNoHandleMapUpdate
(
const FMassEntityHandle MassAgent, |
Set the actor associated to a mass agent, will NOT keep map back in MassActorSubsystem up to date. |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EActorAccess |