Navigation
API > API/Plugins > API/Plugins/MassRepresentation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMassProcessor
- UMassRepresentationProcessor
- UMassVisualizationProcessor
- UMassCrowdVisualizationProcessor
References
| Module | MassRepresentation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h |
| Include | #include "MassRepresentationProcessor.h" |
Syntax
UCLASS&40;&41;
class UMassVisualizationProcessor : public UMassRepresentationProcessor
Functions
| Type | Name | Description | |
|---|---|---|---|
| FMassVisualizationChunkFragment & | UpdateChunkVisibility
(
FMassExecutionContext& Context |
Updates chunk visibility info for later chunk logic optimization | |
| void | UpdateEntityVisibility
(
const FMassEntityHandle Entity, |
Updates entity visibility tag for later chunk logic optimization | |
| void | UpdateVisualization
(
FMassExecutionContext& Context |
Update representation and visibility for each entity, must be called within a ForEachEntityChunk |
Overridden from UMassRepresentationProcessor
| Type | Name | Description | |
|---|---|---|---|
| void | Configure the owned FMassEntityQuery instances to express processor's requirements | ||
| void | Execute
(
FMassEntityManager& EntityManager, |
Execution method for this processor |