Navigation
API > API/Plugins > API/Plugins/MassRepresentation
Simplest version of LOD Calculation based strictly on Distance parameters Compared to FMassVisualizationLODSharedFragment, we:
- Cannot Adjust the Distance from count
- We care about a MassLODCalculator with a new LOD logic that excludes Visibility computation
| Name | FMassDistanceLODSharedFragment |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationFragments.h |
| Include Path | #include "MassRepresentationFragments.h" |
Syntax
USTRUCT ()
struct FMassDistanceLODSharedFragment : public FMassSharedFragment
Inheritance Hierarchy
- FMassSharedFragment → FMassDistanceLODSharedFragment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassRepresentationFragments.h | |||
FMassDistanceLODSharedFragment
(
const FMassDistanceLODParameters& LODParams |
MassRepresentationFragments.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FilterTag | TObjectPtr< const UScriptStruct > | MassRepresentationFragments.h |
|
|
| LODCalculator | TMassLODCalculator< FMassDistanceLODLogic > | MassRepresentationFragments.h |