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Simplest version of RepresentationLODLogic strictly based on Distance to Viewer Compared to FMassRepresentationLODLogic, we:
- Do not care about doing the Visibility Logic
- For now we will keep the Significance computation as it could allow for finer grained control later on
| Name | FMassDistanceLODLogic |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODLogic.h |
| Include Path | #include "MassLODLogic.h" |
Syntax
struct FMassDistanceLODLogic : public FLODDefaultLogic
Inheritance Hierarchy
- FLODDefaultLogic → FMassDistanceLODLogic
Enums
Public
| Name | Remarks |
|---|---|
| FMassDistanceLODLogic |