Navigation
API > API/Plugins > API/Plugins/MassAIBehavior
| Name | FMassLookAtTask |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/Tasks/MassLookAtTask.h |
| Include Path | #include "Tasks/MassLookAtTask.h" |
Syntax
USTRUCT (Meta=(DisplayName="Mass LookAt Task"))
struct FMassLookAtTask : public FMassStateTreeTaskBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeTaskBase → FMassStateTreeTaskBase → FMassLookAtTask
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FMassLookAtTaskInstanceData | Tasks/MassLookAtTask.h |
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool TryActivateSystemicLookAt
(
const FStateTreeExecutionContext& Context, |
Tasks/MassLookAtTask.h |
Overridden from FMassStateTreeTaskBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetDependencies
(
UE::MassBehavior::FStateTreeDependencyBuilder& Builder |
Appends this task's Mass dependencies to the given Builder. | Tasks/MassLookAtTask.h |
Overridden from FStateTreeTaskBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EStateTreeRunStatus EnterState
(
FStateTreeExecutionContext& Context, |
Tasks/MassLookAtTask.h | ||
virtual void ExitState
(
FStateTreeExecutionContext& Context, |
Tasks/MassLookAtTask.h | ||
virtual EStateTreeRunStatus Tick
(
FStateTreeExecutionContext& Context, |
Tasks/MassLookAtTask.h |
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UStruct * GetInstanceDataType() |
Tasks/MassLookAtTask.h | ||
virtual bool Link
(
FStateTreeLinker& Linker |
Tasks/MassLookAtTask.h |