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Base struct for all Mass StateTree Tasks.
| Name | FMassStateTreeTaskBase |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassStateTreeTypes.h |
| Include Path | #include "MassStateTreeTypes.h" |
Syntax
USTRUCT (Meta=(Hidden, DisplayName="Mass Task Base"))
struct FMassStateTreeTaskBase : public FStateTreeTaskBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeTaskBase → FMassStateTreeTaskBase
Derived Classes
FMassStateTreeTaskBase derived class hierarchy
- FMassClaimSmartObjectTask
- FMassCrowdClaimWaitSlotTask
- FMassFindSmartObjectTargetTask
- FMassFindSmartObjectTask
- FMassLookAtTask
- FMassNavMeshAnimateTask
- FMassNavMeshFindReachablePointTask
- FMassNavMeshPathFollowTask
- FMassNavMeshStandTask
- FMassUseSmartObjectTask
- FMassZoneGraphFindEscapeTarget
- FMassZoneGraphFindSmartObjectTarget
- FMassZoneGraphFindWanderTarget
- FMassZoneGraphPathFollowTask
- FMassZoneGraphStandTask
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetDependencies
(
UE::MassBehavior::FStateTreeDependencyBuilder& Builder |
Appends this task's Mass dependencies to the given Builder. | MassStateTreeTypes.h |