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Unreal Engine C++ API Reference > Plugins > LiveLinkMovieScene
Classes
Type | Name | Description | |
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FLiveLinkPropertyData | ||
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FLiveLinkPropertyKey | Helper struct for recording properties | |
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FLiveLinkStructPropertyBindings | Manages bindings to keyed properties of LiveLink UStructs. | |
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FLiveLinkSubSectionData | ||
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FLiveLinkTransformKeys | Data structure to handle buffering transform keys. Inspired from 3d Transform Track Recorder | |
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FMovieSceneLiveLinkEnumHandler | ||
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FMovieSceneLiveLinkPropertyHandler | ||
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FMovieSceneLiveLinkTransformHandler | ||
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IMovieSceneLiveLinkPropertyHandler | Interface for live link property handlers (recording and evaluating) | |
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UMovieSceneLiveLinkSection | A movie scene section for all live link recorded data | |
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UMovieSceneLiveLinkSubSection | Base class to manage recording live link data structure properties If user specifics data need to be managed in a certain way, create your own sub section | |
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UMovieSceneLiveLinkSubSectionAnimation | A LiveLinkSubSection managing array of transforms contained in the Animation Frame Data structure | |
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UMovieSceneLiveLinkSubSectionBasicRole | A LiveLinkSubSection managing special properties of the BasicRole | |
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UMovieSceneLiveLinkSubSectionProperties | A LiveLinkSubSection managing properties marked as Interp in the data struct associated with the subject role | |
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UMovieSceneLiveLinkTrack | A track for animating FMoveSceneLiveLinkTrack properties. |
Functions
Type | Name | Description | |
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void | MovieSceneLiveLinkSectionUtils::CreateChannelEditor
(
const FText& InDisplayName, |
Add a channel with editor data filled out. |