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Unreal Engine C++ API Reference > Plugins > LiveLinkMovieScene > MovieScene
References
Module | LiveLinkMovieScene |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/Public/MovieScene/MovieSceneLiveLinkSubSection.h |
Include | #include "MovieScene/MovieSceneLiveLinkSubSection.h" |
namespace MovieSceneLiveLinkSectionUtils
{
template<typename ChannelType, typename ExtendedEditorDataType>
void MovieSceneLiveLinkSectionUtils&58;&58;CreateChannelEditor
&40;
const FText & InDisplayName,
ChannelType & InChannel,
int32 InChannelIndex,
ExtendedEditorDataType && InExtendedEditorDataType,
TArray< bool > & OutChannelMask,
FMovieSceneChannelProxyData & OutChannelData
&41;
}
Remarks
Add a channel with editor data filled out. Channel mask value will be used to enable / disable the channel