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Unreal Engine C++ API Reference > Plugins > LiveLinkMovieScene > MovieScene
Inheritance Hierarchy
- IMovieSceneLiveLinkPropertyHandler
- FMovieSceneLiveLinkEnumHandler
References
Module | LiveLinkMovieScene |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/Public/MovieScene/MovieSceneLiveLinkEnumHandler.h |
Include | #include "MovieScene/MovieSceneLiveLinkEnumHandler.h" |
Syntax
class FMovieSceneLiveLinkEnumHandler : public IMovieSceneLiveLinkPropertyHandler
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | ElementCount | Number of elements to record each frame |
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TArray< TArray< FLiveLinkPropertyKey< int64 > > > | Keys | Enum property value are interacted as int64. |
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FLiveLinkStructPropertyBindings | PropertyBinding | Binding for this property |
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FLiveLinkPropertyData * | PropertyStorage | Channel storage for this property |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMovieSceneLiveLinkEnumHandler
(
const FLiveLinkStructPropertyBindings& InBinding, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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int64 | GetChannelValue
(
int32 InKeyIndex, |
|
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int64 | GetChannelValueInterpolated
(
const FFrameTime& InFrameTime, |
Overridden from IMovieSceneLiveLinkPropertyHandler
Type | Name | Description | |
---|---|---|---|
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void | CreateChannels
(
const UScriptStruct& InStruct, |
Methods used when creating the tracks and filling the channels |
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void | FillFrame
(
int32 InKeyIndex, |
|
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void | FillFrameInterpolated
(
const FFrameTime& InFrameTime, |
|
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void | Finalize
(
bool bInReduceKeys, |
|
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void | InitializeFromExistingChannels
(
const UScriptStruct& InStruct |
Methods used when playing back a track |
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void | RecordFrame
(
const FFrameNumber& InFrameNumber, |