Navigation
Unreal Engine C++ API Reference > Runtime > LiveLinkInterface
Inheritance Hierarchy
- FLiveLinkBaseFrameData
- FLiveLinkAnimationFrameData
- FLiveLinkTransformFrameData
- FLiveLinkCameraFrameData
- FLiveLinkLensFrameData
- FLiveLinkLightFrameData
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkTypes.h |
Include | #include "LiveLinkTypes.h" |
Syntax
struct FLiveLinkBaseFrameData
Remarks
Base data structure for each frame coming in for a subject
subclass can't contains reference to UObject
Variables
Type | Name | Description | |
---|---|---|---|
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FLiveLinkTime | ArrivalTime | Time at which this frame was received - populated once inside pipeline |
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FLiveLinkFrameIdentifier | FrameId | This frame identifier - populated once inside pipeline |
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FLiveLinkMetaData | MetaData | Frame's metadata. |
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TArray< float > | PropertyValues | Values of the properties defined in the static structure. |
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FLiveLinkWorldTime | WorldTime | Time in seconds the frame was created. |
Functions
Type | Name | Description | |
---|---|---|---|
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FLiveLinkTime | Return the LiveLinkTime struct constructed from this frame data. |