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Unreal Engine C++ API Reference > Plugins > LiveLinkComponents > Controllers
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULiveLinkControllerBase
- ULiveLinkTransformController
References
Module | LiveLinkComponents |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Public/Controllers/LiveLinkTransformController.h |
Include | #include "Controllers/LiveLinkTransformController.h" |
Syntax
UCLASS&40;&41;
class ULiveLinkTransformController : public ULiveLinkControllerBase
Variables
Type | Name | Description | |
---|---|---|---|
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FLiveLinkTransformControllerData | TransformData |
Overridden from ULiveLinkControllerBase
Type | Name | Description | |
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TSubclassOf< UActorComponent > | Returns the component class that this controller wants to control | |
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bool | IsRoleSupported
(
const TSubclassOf< ULiveLinkRole >& RoleToSupport |
Can it support a specific role. This is called on the default object before creating an instance. |
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void | Initialize the controller at the first tick of its owner component. | |
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void | SetAttachedComponent
(
UActorComponent* ActorComponent |
Sets the component this controller is driving |
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void | Tick
(
float DeltaTime, |
Function called every frame with the data evaluated by the component. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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FComponentReference | ComponentToControl_DEPRECATED |