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Unreal Engine C++ API Reference > Plugins > LiveLinkComponents > Controllers > ULiveLinkTransformController
- UObject::PostLoad()
- ULiveLinkControllerBase::PostLoad()
- ULiveLinkTransformController::PostLoad()
References
Module | LiveLinkComponents |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Public/Controllers/LiveLinkTransformController.h |
Include | #include "Controllers/LiveLinkTransformController.h" |
Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Private/Controllers/LiveLinkTransformController.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.