Navigation
API > API/Plugins > API/Plugins/LiveLinkComponents > API/Plugins/LiveLinkComponents/Controllers
References
Module | LiveLinkComponents |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Public/Controllers/LiveLinkTransformController.h |
Include | #include "Controllers/LiveLinkTransformController.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FLiveLinkTransformControllerData
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bSweep | Whether we sweep to the destination location, triggering overlaps along the way and stopping short of the target if blocked by something. |
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bool | bTeleport | Whether we teleport the physics state (if physics collision is enabled for this object). |
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bool | bUseLocation | Whether we should set the owning actor's location with the value coming from live link. |
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bool | bUseRotation | Whether we should set the owning actor's rotation with the value coming from live link. |
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bool | bUseScale | Whether we should set the owning actor's scale with the value coming from live link. |
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bool | bWorldTransform | Set the transform of the component in world space of in its local reference frame. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ApplyTransform
(
USceneComponent* SceneComponent, |
|
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void | CheckForError
(
FName OwnerName, |