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API > API/Plugins > API/Plugins/LiveLink
LiveLink Translator used to convert Transform frame data to Animation (Skeletal) frame data.
| Name | ULiveLinkTransformRoleToAnimation |
| Type | class |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/Translator/LiveLinkTransformRoleToAnimation.h |
| Include Path | #include "Translator/LiveLinkTransformRoleToAnimation.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Transform to Animation"))
class ULiveLinkTransformRoleToAnimation : public ULiveLinkFrameTranslator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkFrameTranslator → ULiveLinkTransformRoleToAnimation
Classes
| Name | Remarks |
|---|---|
| FLiveLinkTransformRoleToAnimationWorker |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OutputBoneName | FName | Name of the resulting bone. Defaults to "Root" | Translator/LiveLinkTransformRoleToAnimation.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Instance | TSharedPtr< FLiveLinkTransformRoleToAnimationWorker > | Translator/LiveLinkTransformRoleToAnimation.h |
Functions
Public
Overridden from ULiveLinkFrameTranslator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ULiveLinkFrameTranslator::FWorkerSharedPtr FetchWorker() |
Translator/LiveLinkTransformRoleToAnimation.h | ||
virtual TSubclassOf< ULiveLinkRole > GetFromRole() |
ULiveLinkTransformRoleToAnimation | Translator/LiveLinkTransformRoleToAnimation.h | |
virtual TSubclassOf< ULiveLinkRole > GetToRole() |
Translator/LiveLinkTransformRoleToAnimation.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
Translator/LiveLinkTransformRoleToAnimation.h |