Navigation
API > API/Runtime > API/Runtime/LiveLinkInterface
Basic object to extend the meaning of incoming live link frames.
| Name | ULiveLinkRole |
| Type | class |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkRole.h |
| Include Path | #include "LiveLinkRole.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class ULiveLinkRole : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkRole
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UScriptStruct * GetBlueprintDataStruct() |
LiveLinkRole.h | ||
virtual FText GetDisplayName() |
LiveLinkRole.h | ||
virtual UScriptStruct * GetFrameDataStruct() |
LiveLinkRole.h | ||
virtual UScriptStruct * GetStaticDataStruct() |
LiveLinkRole.h | ||
virtual bool InitializeBlueprintData
(
const FLiveLinkSubjectFrameData& InSourceData, |
LiveLinkRole.h | ||
virtual bool IsFrameDataValid
(
const FLiveLinkStaticDataStruct& InStaticData, |
LiveLinkRole.h | ||
virtual bool IsStaticDataValid
(
const FLiveLinkStaticDataStruct& InStaticData, |
LiveLinkRole.h |