Navigation
Unreal Engine C++ API Reference > Runtime > LiveLinkInterface
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULiveLinkFrameTranslator
- ULiveLinkAnimationRoleToTransform
- ULiveLinkTransformRoleToAnimation
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFrameTranslator.h |
Include | #include "LiveLinkFrameTranslator.h" |
Syntax
UCLASS (Abstract, EditInlineNew, ClassGroup=(LiveLink), MinimalAPI)
class ULiveLinkFrameTranslator : public UObject
Remarks
Basic object to translate data from one role to another
It can only be used on the Game Thread. See ILiveLinkFrameTranslatorWorker for the any thread implementation.
Functions
Type | Name | Description | |
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bool | CanTranslate
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TSubclassOf< ULiveLinkRole > ToRole |
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FWorkerSharedPtr | FetchWorker () |
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TSubclassOf< ULiveLinkRole > | GetFromRole () |
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TSubclassOf< ULiveLinkRole > | GetToRole () |
Typedefs
Name | Description |
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FWorkerSharedPtr |