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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > ULidarPointCloud
Type | Name | Description | |
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void | SetVisibilityOfFirstPointByRay
(
const bool& bNewVisibility, |
|
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void | SetVisibilityOfFirstPointByRay
(
bool bNewVisibility, |
Sets visibility of the first point hit by the given ray. |