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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > ULidarPointCloud > SetVisibilityOfFirstPointByRay
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include | #include "LidarPointCloud.h" |
void SetVisibilityOfFirstPointByRay
&40;
const bool & bNewVisibility,
const FLidarPointCloudRay & Ray,
const float & Radius
&41;