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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudShared.h |
Include | #include "LidarPointCloudShared.h" |
Syntax
struct FLidarPointCloudRay
Remarks
Used for Raycasting
Variables
Type | Name | Description | |
---|---|---|---|
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FVector3f | Origin |
Constructors
Type | Name | Description | |
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FLidarPointCloudRay
(
const FVector3f& Origin, |
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FLidarPointCloudRay
(
const FVector& Origin, |
Functions
Type | Name | Description | |
---|---|---|---|
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FLidarPointCloudRay | FromLocations
(
const FVector3f& Origin, |
|
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FVector3f | GetDirection () |
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bool | Intersects
(
const FBox& Box |
An Efficient and Robust Ray-Box Intersection Algorithm. Amy Williams et al. 2004. |
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bool | Intersects
(
const FLidarPointCloudPoint* Point, |
|
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void | SetDirection
(
const FVector3f& NewDirection |
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FLidarPointCloudRay | ShiftBy
(
const FVector3f& Offset |
|
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FLidarPointCloudRay | ShiftBy
(
const FVector& Offset |
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FLidarPointCloudRay & | TransformBy
(
const FTransform& Transform |
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FLidarPointCloudRay | TransformBy
(
const FTransform& Transform |