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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > Rendering > FLidarPointCloudProxyUpdateDataNode > FLidarPointCloudProxyUpdateDataNode
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/Rendering/LidarPointCloudRendering.h |
Include | #include "Rendering/LidarPointCloudRendering.h" |
FLidarPointCloudProxyUpdateDataNode
&40;
uint8 VirtualDepth,
int64 NumVisiblePoints,
FLidarPointCloudOctreeNode &42; DataNode
&41;