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Unreal Engine C++ API Reference > Plugins > LevelSnapshots
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Classes
Type | Name | Description | |
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FActorSnapshotCache | ||
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FActorSnapshotData | Holds saved actor data. See ActorUtil for operations. | |
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FClassDefaultObjectSnapshotData | We save the CDO of every object to save space. This holds the CDO's saved data. | |
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FClassDefaultSnapshotCache | ||
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FClassSnapshotData | Holds class information for a specific use of a class. | |
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FComponentSnapshotData | ||
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FCustomSerializationData | ||
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FCustomSubbjectSerializationData | ||
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FObjectSnapshotData | Shared data all saved objects in Level Snapshots have. | |
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FSnapshotCustomVersion | ||
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FSnapshotCustomVersionInfo | Holds custom version information | |
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FSnapshotDataCache | Caches data for re-use. | |
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FSnapshotEngineVersionInfo | Holds engine version information | |
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FSnapshotFileVersionInfo | Holds file version information | |
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FSnapshotVersionInfo | Holds version information for a session | |
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FSubobjectSnapshotCache | ||
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FSubobjectSnapshotData | Data saved for subobjects, such as components. | |
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FWorldSnapshotData | Holds saved world data. See WorldDataUtil for operations. | |
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ULevelSnapshot | Holds the state of a world at a given time. |
Typedefs
Name | Description |
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FClassDataIndex | An index to FWorldSnapshotData::ClassData. |
Enums
Type | Name | Description | |
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ECachedDiffResult | ||
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ESnapshotClassFlags |
Functions
Type | Name | Description | |
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constexpr bool | operator!
(
ESnapshotClassFlags E |
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constexpr ESnapshotClassFlags | operator&
(
ESnapshotClassFlags Lhs, |
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ESnapshotClassFlags & | operator&=
(
ESnapshotClassFlags& Lhs, |
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constexpr ESnapshotClassFlags | operator^
(
ESnapshotClassFlags Lhs, |
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ESnapshotClassFlags & | operator^=
(
ESnapshotClassFlags& Lhs, |
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constexpr ESnapshotClassFlags | operator|
(
ESnapshotClassFlags Lhs, |
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ESnapshotClassFlags & | operator|=
(
ESnapshotClassFlags& Lhs, |
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constexpr ESnapshotClassFlags | operator~
(
ESnapshotClassFlags E |