Navigation
Unreal Engine C++ API Reference > Plugins > LevelSnapshots > Data
Inheritance Hierarchy
- FObjectSnapshotData
- FSubobjectSnapshotData
References
Module | LevelSnapshots |
Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/SubobjectSnapshotData.h |
Include | #include "Data/SubobjectSnapshotData.h" |
Syntax
USTRUCT&40;&41;
struct FSubobjectSnapshotData : public FObjectSnapshotData
Remarks
Data saved for subobjects, such as components.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bWasSkippedClass | Whether this object was marked as unsupported when the snapshot was taken |
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int32 | ClassIndex | Valid index to FWorldSnapshotData::ClassData. |
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int32 | OuterIndex | Index to FWorldSnapshotData::SerializedObjectReferences |
Functions
Type | Name | Description | |
---|---|---|---|
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UE::LevelSnapshots::FClassDataIndex | "Type safety" for better self-documenting code | |
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FSubobjectSnapshotData |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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FSoftClassPath | Class_DEPRECATED |