Navigation
Unreal Engine C++ API Reference > Plugins > LevelSnapshots > Data
Inheritance Hierarchy
- FObjectSnapshotData
- FClassDefaultObjectSnapshotData
References
Module | LevelSnapshots |
Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/ClassDefaultObjectSnapshotData.h |
Include | #include "Data/ClassDefaultObjectSnapshotData.h" |
Syntax
USTRUCT&40;&41;
struct FClassDefaultObjectSnapshotData : public FObjectSnapshotData
Remarks
We save the CDO of every object to save space. This holds the CDO's saved data.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bSerializationSkippedCDO | Whether no data was saved because somebody called ILevelSnapshotsModule::AddSkippedClassDefault |