| FLevelSequenceEditorSpawnRegister |
Spawn register used in the editor to add some usability features like maintaining selection states, and projecting spawned state onto spawnable defaults |
| FLevelSequencePlaybackContext |
Class that manages the current playback context that a level-sequence editor should use for playback |
| SLevelSequenceFavoriteRating |
Widget for viewing and setting the Favorite Rating on LevelSequences. |
| UAssetDefinition_LevelSequence |
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| UFilmOverlayToolkit |
Tool kit for film overlays |
| ULevelSequenceEditorBlueprintLibrary |
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| ULevelSequenceEditorSettings |
Level Sequence Editor settings. |
| ULevelSequenceEditorSubsystem |
ULevelSequenceEditorSubsystem Subsystem for level sequence editor related utilities to scripts |
| ULevelSequenceWithShotsSettings |
Level Sequence With Shots Settings. |
| UMovieSceneBindingPropertyInfoList |
Helper UObject for editing arrays of locators for object bindings. A UObject instead of a UStruct because we need to support instanced sub objects. |