Navigation
| Name | LevelSequenceEditor |
| Type | Editor |
| Part of Plugins | Level Sequence Editor |
| Location | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/ |
| Module Build Rules | LevelSequenceEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FLevelSequenceEditorSpawnRegister | Spawn register used in the editor to add some usability features like maintaining selection states, and projecting spawned state onto spawnable defaults |
| FLevelSequencePlaybackContext | Class that manages the current playback context that a level-sequence editor should use for playback |
| SLevelSequenceFavoriteRating | Widget for viewing and setting the Favorite Rating on LevelSequences. |
| UAssetDefinition_LevelSequence | |
| UFilmOverlayToolkit | Tool kit for film overlays |
| ULevelSequenceEditorBlueprintLibrary | |
| ULevelSequenceEditorSettings | Level Sequence Editor settings. |
| ULevelSequenceEditorSubsystem | ULevelSequenceEditorSubsystem Subsystem for level sequence editor related utilities to scripts |
| ULevelSequenceWithShotsSettings | Level Sequence With Shots Settings. |
| UMovieSceneBindingPropertyInfoList | Helper UObject for editing arrays of locators for object bindings. A UObject instead of a UStruct because we need to support instanced sub objects. |
Structs
| Name | Remarks |
|---|---|
| FLevelSequencePropertyTrackSettings | |
| FLevelSequenceTrackSettings | |
| FMovieSceneBindingPropertyInfo | Helper struct for Binding Properties UI for locators. |
| FMovieSceneScriptingParams | |
| IFilmOverlay | Abstract base class that defines how an overlay should be drawn over the viewport |
Interfaces
| Name | Remarks |
|---|---|
| ILevelSequenceEditorModule | Interface for the Level Sequence Editor module. |
| ILevelSequenceEditorToolkit | Implements an Editor toolkit for level sequences. |