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API > API/Plugins > API/Plugins/LevelSequenceEditor
Level Sequence Editor settings.
| Name | ULevelSequenceEditorSettings |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSettings.h |
| Include Path | #include "Misc/LevelSequenceEditorSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorPerProjectUserSettings)
class ULevelSequenceEditorSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULevelSequenceEditorSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULevelSequenceEditorSettings
(
const FObjectInitializer& ObjectInitializer |
Misc/LevelSequenceEditorSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoBindToPIE | bool | Specifies whether to automatically bind an active sequencer UI to PIE worlds. | Misc/LevelSequenceEditorSettings.h |
|
| bAutoBindToSimulate | bool | Specifies whether to automatically bind an active sequencer UI to simulate worlds. | Misc/LevelSequenceEditorSettings.h |
|
| TrackSettings | TArray< FLevelSequenceTrackSettings > | Specifies class properties for which movie scene tracks will be created automatically. | Misc/LevelSequenceEditorSettings.h |
|