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API > API/Plugins > API/Plugins/LevelSequenceEditor
Level Sequence With Shots Settings.
| Name | ULevelSequenceWithShotsSettings |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSettings.h |
| Include Path | #include "Misc/LevelSequenceEditorSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorPerProjectUserSettings)
class ULevelSequenceWithShotsSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULevelSequenceWithShotsSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULevelSequenceWithShotsSettings
(
const FObjectInitializer& ObjectInitializer |
Misc/LevelSequenceEditorSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BasePath | FDirectoryPath | Sequence With Shots path. | Misc/LevelSequenceEditorSettings.h |
|
| bInstanceSubSequences | bool | Whether to instance sub sequences based on the first created sub sequences. | Misc/LevelSequenceEditorSettings.h |
|
| Name | FString | Sequence With Shots name. | Misc/LevelSequenceEditorSettings.h |
|
| NumShots | uint32 | Sequence With Shots number of shots. | Misc/LevelSequenceEditorSettings.h |
|
| SequenceToDuplicate | TLazyObjectPtr< class ULevelSequence > | Sequence With Shots level sequence to duplicate when creating shots. | Misc/LevelSequenceEditorSettings.h |
|
| SubSequenceNames | TArray< FName > | Array of sub sequence names, each will result in a level sequence asset in the shot. | Misc/LevelSequenceEditorSettings.h |
|
| Suffix | FString | Sequence With Shots suffix. | Misc/LevelSequenceEditorSettings.h |
|