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Classes
| Type | Name | Description | |
|---|---|---|---|
| FInterchangeLodSceneNodeContainer | This container exist only because UPROPERTY cannot support nested container. | ||
| FInterchangeMeshGeometry | A mesh geometry is a description of a translated mesh asset node that define a geometry. | ||
| FInterchangeMeshInstance | A mesh instance is a description of a translated scene node that point on a translated mesh asset. | ||
| FInterchangePipelineMeshesUtilitiesContext | Represent the context UInterchangePipelineMeshesUtilities will use when client query the data | ||
| IInterchangePipelinesModule | The public interface to this module | ||
| UGLTFPipelineSettings | |||
| UInterchangeGenericAnimationPipeline | |||
| UInterchangeGenericAssetsPipeline | This pipeline is the generic pipeline option for all meshes type and should be call before specialized Mesh pipeline (like generic static mesh or skeletal mesh pipelines) All shared import options between mesh type should be added here. | ||
| UInterchangeGenericCommonMeshesProperties | |||
| UInterchangeGenericCommonSkeletalMeshesAndAnimationsProperties | |||
| UInterchangeGenericLevelPipeline | |||
| UInterchangeGenericMaterialPipeline | |||
| UInterchangeGenericMeshPipeline | Hide drop down will make sure the class is not showing in the class picker | ||
| UInterchangeGenericTexturePipeline | |||
| UInterchangeGLTFPipeline | |||
| UInterchangeMaterialXPipeline | |||
| UInterchangePipelineMeshesUtilities | |||
| UMaterialXPipelineSettings |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EInterchangeAnimationRange | Animation length type when importing | ||
| EInterchangeForceMeshType | Force mesh type, if user want to import all meshes as one type | ||
| EInterchangeMaterialImportOption | |||
| EInterchangeMaterialXShaders | |||
| EInterchangeVertexColorImportOption |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | UE::Interchange::MeshesUtilities::ApplySlotMaterialDependencies
(
T& FactoryNode, |
Applies material slot dependencies stored in SlotMaterialDependencies to FactoryNode. | |
| void | UE::Interchange::MeshesUtilities::ReorderSlotMaterialDependencies
(
T& FactoryNode, |