Navigation
API > API/Plugins > API/Plugins/InterchangePipelines
References
| Module | InterchangePipelines |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangePipelineMeshesUtilities.h |
| Include | #include "InterchangePipelineMeshesUtilities.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FInterchangeMeshInstance
Remarks
A mesh instance is a description of a translated scene node that point on a translated mesh asset. A mesh instance pointing on a lod group can have many lods and many scene mesh nodes per lod index. A mesh instance pointing on a mesh node will have only the lod 0 and will point on one scene mesh node.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bHasMorphTargets | ||
| bool | bReferenceMorphTarget | ||
| bool | bReferenceSkinnedMesh | ||
| TObjectPtr< const UInterchangeSceneNode > | LodGroupNode | If this mesh instance represent a LodGroup this member will not be null, but will be null if the mesh instance do not represent a lod group | |
| FString | MeshInstanceUid | This ID represent either 1: a lod group scene node uid or 2: a mesh scene node uid. | |
| TArray< FString > | ReferencingMeshGeometryUids | All mesh geometry referenced by this MeshInstance. | |
| TMap< int32, FInterchangeLodSceneNodeContainer > | SceneNodePerLodIndex | Each scene node here represent a mesh scene node. |
Constructors
| Type | Name | Description | |
|---|---|---|---|