Navigation
Unreal Engine C++ API Reference > Plugins > HairStrandsCore
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGroomCreateStrandsTexturesOptions
References
Module | HairStrandsCore |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomCreateStrandsTexturesOptions.h |
Include | #include "GroomCreateStrandsTexturesOptions.h" |
Syntax
UCLASS&40;BlueprintType, Config&61;EditorPerProjectUserSettings, HideCategories&61;&40;"Hidden"&41;&41;
class UGroomCreateStrandsTexturesOptions : public UObject
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() |
TArray< int32 > | GroupIndex | Groom index which should be baked into the textures. |
![]() ![]() ![]() ![]() |
int32 | LODIndex | LOD of the mesh, on which the texture projection is done |
![]() ![]() ![]() ![]() |
EStrandsTexturesMeshType | MeshType | Select which mesh should be used for tracing |
![]() ![]() ![]() ![]() |
int32 | Resolution | Resolution of the output texture maps (tangent, coverage, ...) |
![]() ![]() ![]() ![]() |
int32 | SectionIndex | Section of the mesh, on which the texture projection is done |
![]() ![]() ![]() ![]() |
TObjectPtr< USkeletalMesh > | SkeletalMesh | Mesh on which the groom strands will be projected on. |
![]() ![]() ![]() ![]() |
TObjectPtr< UStaticMesh > | StaticMesh | Mesh on which the groom strands will be projected on. |
![]() ![]() ![]() ![]() |
float | TraceDistance | Distance from the mesh surface until hair are projected onto the mesh. |
![]() ![]() ![]() ![]() |
EStrandsTexturesTraceType | TraceType | Direction in which the tracing will be done: either from the mesh's surface to the outside, or from the mesh's surface to the inside. |
![]() ![]() ![]() ![]() |
int32 | UVChannelIndex | UV channel to use |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UGroomCreateStrandsTexturesOptions
(
const FObjectInitializer& ObjectInitializer |