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API > API/Plugins > API/Plugins/HairStrandsCore > API/Plugins/HairStrandsCore/UGroomCreateStrandsTexturesOptio-
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Meta&61;&40;ShowOnlyInnerProperties&41;, Category&61;Options&41;
TObjectPtr< USkeletalMesh > SkeletalMesh
Remarks
Mesh on which the groom strands will be projected on. If non empty, the skeletal mesh will be used for generating the textures.