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Unreal Engine C++ API Reference > Plugins > HairStrandsCore > UGroomCreateStrandsTexturesOptions
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Meta&61;&40;ShowOnlyInnerProperties&41;, Category&61;Options&41;
TArray< int32 > GroupIndex
Remarks
Groom index which should be baked into the textures. When the array is empty, all groups will be included (Default).