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API > API/Plugins > API/Plugins/HairStrandsCore > API/Plugins/HairStrandsCore/UGroomCreateStrandsTexturesOptio-
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Meta&61;&40;ShowOnlyInnerProperties&41;, Category&61;Options&41;
TObjectPtr< UStaticMesh > StaticMesh
Remarks
Mesh on which the groom strands will be projected on. If non empty and if the skeletal mesh entry is empty, the static mesh will be used for generating the textures.