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Unreal Engine C++ API Reference > Plugins > GizmoEdMode
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDefaultAssetEditorGizmoFactory
References
Module | GizmoEdMode |
Header | /Engine/Plugins/Experimental/GizmoEdMode/Source/GizmoEdMode/Public/DefaultAssetEditorGizmoFactory.h |
Include | #include "DefaultAssetEditorGizmoFactory.h" |
Syntax
UCLASS&40;&41;
class UDefaultAssetEditorGizmoFactory :
public UObject,
public IAssetEditorGizmoFactory
Overridden from IAssetEditorGizmoFactory
Type | Name | Description | |
---|---|---|---|
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TArray< UInteractiveGizmo * > | BuildGizmoForSelection
(
FEditorModeTools* ModeTools, |
|
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bool | CanBuildGizmoForSelection
(
FEditorModeTools* ModeTools |
|
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void | ConfigureGridSnapping
(
bool bGridEnabled, |
|
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EAssetEditorGizmoFactoryPriority | GetPriority () |