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Unreal Engine C++ API Reference > Runtime > InteractiveToolsFramework
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveGizmoManager
- UEditorInteractiveGizmoManager
References
Module | InteractiveToolsFramework |
Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveGizmoManager.h |
Include | #include "InteractiveGizmoManager.h" |
Syntax
class UInteractiveGizmoManager :
public UObject,
public IToolContextTransactionProvider
Remarks
UInteractiveGizmoManager allows users of the Tools framework to create and operate Gizmo instances. For each Gizmo, a (string,GizmoBuilder) pair is registered with the GizmoManager. Gizmos can then be activated via the string identifier.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FActiveGizmo > | ActiveGizmos | Set of Currently-active Gizmos |
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bool | bDefaultGizmosRegistered | |
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TSharedPtr< FCombinedTransformGizmoActorFactory > | GizmoActorBuilder | |
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TMap< FString, TObjectPtr< UInteractiveGizmoBuilder > > | GizmoBuilders | Current set of named GizmoBuilders |
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UInputRouter * | InputRouter | Current InputRouter (Context owns this) |
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IToolsContextQueriesAPI * | QueriesAPI | Current Context-Queries implementation |
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IToolsContextTransactionsAPI * | TransactionsAPI | Current Transactions implementation |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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UCombinedTransformGizmo * | Create3AxisTransformGizmo
(
void* Owner, |
Activate a new instance of the default 3-axis transformation Gizmo. |
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UCombinedTransformGizmo * | CreateCustomRepositionableTransformGizmo
(
ETransformGizmoSubElements Elements, |
|
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UCombinedTransformGizmo * | CreateCustomTransformGizmo
(
ETransformGizmoSubElements Elements, |
Activate a new customized instance of the default 3-axis transformation Gizmo, with only certain elements included. |
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UInteractiveGizmo * | CreateGizmo
(
const FString& BuilderIdentifier, |
Try to activate a new Gizmo instance |
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GizmoType * | CreateGizmo
(
const FString& BuilderIdentifier, |
Try to activate a new Gizmo instance |
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bool | DeregisterGizmoType
(
const FString& BuilderIdentifier |
Remove a GizmoBuilder from the set of known GizmoBuilders |
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void | DestroyAllGizmosByOwner
(
void* Owner |
Destroy all Gizmos that are owned by the given pointer |
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void | DestroyAllGizmosOfType
(
const FString& BuilderIdentifier |
Destroy all Gizmos that were created by the identified GizmoBuilder |
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bool | DestroyGizmo
(
UInteractiveGizmo* Gizmo |
Shutdown and remove a Gizmo |
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void | DisplayMessage
(
const FText& Message, |
Functions that Gizmos can call to interact with Transactions APIPost a message via the Transactions API |
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void | DrawHUD
(
FCanvas* Canvas, |
Let active Gizmos do screen space drawing. |
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TArray< UInteractiveGizmo * > | FindAllGizmosOfType
(
const FString& BuilderIdentifier |
Find all the existing Gizmo instances that were created by the identified GizmoBuilder |
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UInteractiveGizmo * | FindGizmoByInstanceIdentifier
(
const FString& Identifier |
Find the Gizmo that was created with the given instance identifier |
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UContextObjectStore * | ||
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IToolsContextQueriesAPI * | Access to APIs, etc | |
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void | Initialize
(
IToolsContextQueriesAPI* QueriesAPI, |
Initialize the GizmoManager with the necessary Context-level state. |
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void | Request an Invalidation via the Transactions API (ie to cause a repaint, etc) | |
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void | Standard Gizmos Register default gizmo types | |
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void | RegisterGizmoType
(
const FString& BuilderIdentifier, |
GizmoBuilder Registration and Gizmo Creation/Shutdown Register a new GizmoBuilder |
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void | Render
(
IToolsContextRenderAPI* RenderAPI |
Render any active Gizmos. |
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void | Shutdown () |
Shutdown the GizmoManager. |
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void | Tick
(
float DeltaTime |
State control (Tick any active Gizmos. Called by UInteractiveToolsContext |
Overridden from IToolContextTransactionProvider
Type | Name | Description | |
---|---|---|---|
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void | BeginUndoTransaction
(
const FText& Description |
Request that the Context open a Transaction, whatever that means to the current Context |
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void | EmitObjectChange
(
UObject* TargetObject, |
Forward an FChange object to the Context |
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void | Request that the Context close and commit the open Transaction |
Constants
Name | Description |
---|---|
CustomRepositionableThreeAxisTransformBuilderIdentifier | |
CustomThreeAxisTransformBuilderIdentifier | |
DefaultAxisAngleBuilderIdentifier | |
DefaultAxisPositionBuilderIdentifier | Builder identifiers for default gizmo types. Perhaps should have an API for this... |
DefaultPlanePositionBuilderIdentifier | |
DefaultScalableSphereBuilderIdentifier | |
DefaultThreeAxisTransformBuilderIdentifier |