Navigation
API > API/Plugins > API/Plugins/GeometryScriptingEditor > API/Plugins/GeometryScriptingEditor/GeometryScript
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UGeometryScriptLibrary_EditorDynamicMeshFunctions
References
| Module | GeometryScriptingEditor |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/EditorDynamicMeshUtilityFunctions.h |
| Include | #include "GeometryScript/EditorDynamicMeshUtilityFunctions.h" |
Syntax
UCLASS&40;Meta&61;&40;ScriptName&61;"GeometryScript_EditorDynamicMeshUtil"&41;&41;
class UGeometryScriptLibrary_EditorDynamicMeshFunctions : public UBlueprintFunctionLibrary
Functions
| Type | Name | Description | |
|---|---|---|---|
| UDynamicMesh * | BeginTrackedMeshChange
(
UDynamicMesh* TargetMesh, |
Save current state of TargetMesh so that an undoable/redoable Change can be emitted after TargetMesh is modified, using EmitTrackedMeshChange(). | |
| UDynamicMesh * | EmitTrackedMeshChange
(
UDynamicMesh* TargetMesh, |
Emit an undo/redo Change for a modified TargetMesh, based on the ChangeTracker information that was saved (via call to BeginTrackedMeshChange) before TargetMesh was modified. | |
| UDynamicMesh * | FetchDebugMesh
(
FString DebugMeshName, |
Fetch a debug FDynamicMesh3 saved with DebugMeshName from the global debug mesh storage and copy to ToTargetMesh. | |
| UDynamicMesh * | StashDebugMesh
(
UDynamicMesh* TargetMesh, |
Store a copy of TargetMesh with name DebugMeshName. |