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API > API/Plugins > API/Plugins/GeometryScriptingEditor > API/Plugins/GeometryScriptingEditor/GeometryScript > API/Plugins/GeometryScriptingEditor/GeometryScript/UGeometryScriptL-_1
Warnings * This function stores the mesh in a global data structure, the caller must take care to avoid storing large numbers of debug meshes
References
| Module | GeometryScriptingEditor |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/EditorDynamicMeshUtilityFunctions.h |
| Include | #include "GeometryScript/EditorDynamicMeshUtilityFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Private/EditorDynamicMeshUtilityFunctions.cpp |
static UDynamicMesh &42; StashDebugMesh
&40;
UDynamicMesh &42; TargetMesh,
FString DebugMeshName
&41;
Remarks
Store a copy of TargetMesh with name DebugMeshName. The mesh can later be recovered via FetchDebugMesh.
This function stores the mesh in a global data structure, the caller must take care to avoid storing large numbers of debug meshes