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API > API/Plugins > API/Plugins/GeometryScriptingEditor > API/Plugins/GeometryScriptingEditor/GeometryScript > API/Plugins/GeometryScriptingEditor/GeometryScript/UGeometryScriptL-_1
References
| Module | GeometryScriptingEditor |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/EditorDynamicMeshUtilityFunctions.h |
| Include | #include "GeometryScript/EditorDynamicMeshUtilityFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Private/EditorDynamicMeshUtilityFunctions.cpp |
static UDynamicMesh &42; FetchDebugMesh
&40;
FString DebugMeshName,
UDynamicMesh &42; ToTargetMesh,
bool bClearDebugMesh,
bool & bDebugMeshExists
&41;
Remarks
Fetch a debug FDynamicMesh3 saved with DebugMeshName from the global debug mesh storage and copy to ToTargetMesh. If DebugMeshName does not exist, a cube will be returned.
Parameters
| Name | Description |
|---|---|
| bClearDebugMesh | if true, debug mesh will be removed from global storage |
| bDebugMeshExists | will return as true if DebugMeshName existed |